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Time for another MOTU Hybrid figure! I've only got one more hero left (completed and photographed . . . I've got others finished, and even more on the work table, but for now, this is it for the good guys), so I figured I'd get him out of the way. If you've been paying close attention to my work thus far, specifically Teela, then you already know who my next entry is, so without further ado, please welcome the mustachioed master mechanic, magnificent military mind, and manly muscled mentor, Man-At-Arms! MOTU Hybrid is my attempt to unify the best of all three MOTU eras. The ideas (i.e. color schemes and concepts) of the original cartoon, the sculpts of the 2002 toys, and the articulation of modern figures, at a far more reasonable cost. Unlike Orko, Battle-Cat, and the ladies, Man-At-Arms was pretty straightforward. Just like He-Man and Skeletor, I took an existing 2002 figure, cut it in strategic locations, hollowed out the limbs, and inserted the necessary hinge and rotate joints. Alongside his existing ball shoulders and hips, and his rotating wrists and neck and waist, Man-At-Arms now has hinge knees and elbows and ankles, and he has rotating thighs and biceps and shins. He even retains his push-button club-swinging action feature! The paint work was a little more detail-oriented this time around. Unlike the '80s M-at-A, the new Four Horsemen sculpt was EXTREMELY high-tech, with panels and straps and gauges and wires covering his entire body. I had half a mind to paint every panel a slightly different shade of green, and to give the whole body a black wash to make the seams stand out. Ultimately, my sense of "less is more" won out (TRANSLATION: I'm lazy), and I settled for painting only the more prominent details. Silver highlights appear in certain locations. Duncan's ridged "under-armor" is painted copper, while his bodysuit exposed at the joints is flat black. His gauges and vials are painted pale blue with a faint white dry-brushing to make "glow" effects, and his wires are painted with every color of the rainbow. I also carved out the grooves in his face mask to make it into an actual armor grate. His only accessory is a big-@$$ beatin' stick. Really, what more does he need? I may go back and do a black wash on his armor eventually, although in person, the lack of paint highlights on his armor isn't nearly so noticeable. The sculpt stands out just fine on its own. Still . . . if I get around to it, I'll post updated pictures then. For now, he's a worthy addition to my collection as he stands, no improvements needed. By the power of Grayskull! ![]() |
Marvel Legends X-Men Mystique | ![]() | Submission Order | ![]() | Mumm-Ra |
Orko (MOTU Hybrid) | ![]() | Masters of the Universe Series | ![]() | Beast Man (MOTU Hybrid) |
Orko (MOTU Hybrid) | ![]() | Created by Batman1016 | ![]() | Beast Man (MOTU Hybrid) |
I was trying to approach this figure with a real-world perspective. Real armor doesn't cover every inch of the body, it just can't for mobility purposes. The joints HAVE to be slightly exposed. And since the wearer isn't naked under the armor ('cuz that would be uncomfortable AND dangerous), they're always wearing some kind of padded clothing underneath. Look at any character art for, say, Alphonse Elric (although by definition, he CAN'T be uncomfortable or hurt, but the bodysuit is still part of the armor), or for specifically power-armor examples, Samus Aran and Master Chief . . . black bodysuit underneath the plates and servos.
I'll admit, the contrast between the green and black certainly draws undue attention to the joints, which does somewhat break the "realism vs toy" illusion. Maybe a lighter gray or a dark shade of green . . . if I ever do that black wash, I'll kick the idea around.
I'm loving these MOTU figs.